Design Critique: Alarmy for iOS

Rubric

  1. Affordances
  2. Signifiers
  3. Discoverability & Understanding
  4. Five areas of UX — Usability, Utility, Functional Integrity, Visual Design, Persuasiveness
  5. Guidelines for thoughtful product design
  6. It Alarmy well designed?

Affordances

Signifiers

Discoverability & Understanding

Five areas of UX

Usability

Utility

Functional Integrity

Visual Design

Persuasiveness

Guidelines for thoughtful product design

  1. The app is action oriented as evidenced by how it is organized — alarms, sleep and news, and users can execute any action they want at any time.
  2. As covered earlier, affordances and signifiers are easily discoverable and there are no poor affordances present in the application. There are a few signifiers which are not obvious, but their behavior is easily learned on first use.
  3. The simple nature of the affordances makes the features easy to learn, remember and require no training beyond first use.
  4. Being an alarm clock app, and a good one at that, it has a high degree of utility and does not exist just for the sake of existing.
  5. Since this product is a part of the iOS app ecosystem and consistently follows Material Design guidelines, it is internally and externally consistent in the large ecosystem of apps present on the App Store.
  6. Alarmy does not contain superfluous features in general. However, in personal usage, I never use the Sleep Music feature. I initially considered this to be a superfluous feature, but I’ve since surveyed the internet and asked many friends about their opinion on this and found that this feature is used by many people, just not me.
  7. Alarmy is prompt in offering feedback on user action. It also confirms destructive actions with the users so that they don’t accidentally delete their alarms. However, the ability to undo the delete action would have been a better choice since the current prompt interrupts the user every time they delete an app.

Is Alarmy well designed?

Proposing Changes

  1. Add text to the bottom navigation icons to explicitly state the purpose of the signifier.
  2. Change the Add Alarm button to a new symbol which indicated that it is an expandable menu.
  3. Add a Play icon to the Sleep Music cards to show that they control music playback.

Conclusion

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Product Designer at Epic Games | MS-HCI @ University of Maryland

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Aashrey Sharma

Aashrey Sharma

Product Designer at Epic Games | MS-HCI @ University of Maryland

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